This category is for weapons present in the Resident Evil 2 remake. The genre-defining masterpiece Resident Evil 2 returns, completely rebuilt from the ground up for a deeper narrative experience. Using Capcom’s proprietary RE Engine, Resident Evil 2 offers a fresh take on the classic survival horror saga with breathtakingly realistic visuals, heart-pounding immersive audio, a new over-the-shoulder camera, and modernized controls on top of gameplay modes.
Hello everybody. I have been working on a similar project on the Rainbow Six Siege reddit where I do an overview and personal analysis of the guns found in the game. I also try to mix in a little humor and give a more satirical view of the guns found in the game. I figured, why not branch out and explore another one of my favorite game universes? Links below for the R6: Siege write ups if you're interested.
So as we head back into Raccoon City, we follow our protagonists Leon and Claire as they fight their way into, and then out of the infested city. I'll break down the guns by character, and go into a little detail about them, and touch on the weapon modifications as well. I'll also add in my 2/100 of a dollar on the subjects as well. If you haven't finished the game by now, here's your obligatory spoiler alert. I'll touch on the defensive weapons too, and wrap up with some conclusions and my wish list of what I would love to see. So, here's the tools they used to survive, or if you suck at the game, not survive.
Leon
Heckler & Koch VP70M (In game as Matilda)
Ah, the HKVP70M. Ever heard of it? Nope? Not shocking. This was developed back by HK in the late 60's and released in 1970 (hence the 70). It was the very first polymer framed, striker fired pistol ever made, and featured an 18 shot double stack magazine, and the ability to mount a shoulder stock and fire in 3 round burst. This pistol was developed back when the machine pistol was still thought to be a very viable and good idea for police and CTU teams. The thought was to deliver SMG-like rapid fire in the pistol sized package. The concept was great on paper, and horrible in actual execution. Handguns aren't able to accurately fire in burst or fully automatic. There was the inherent accuracy (or lack thereof) issues, on top of the excessive amounts of training it took to make people familiar with how they worked. The concept was tried a few more times in the 70's and 80's and ultimately abandoned because SMG's worked just fine how they were. Also the development of Short Barrel Rifles (SBR's) saw a shift away from pistol caliber guns as well as rifles packed more lethality. Ok, short history lesson about machine pistols aside, the VP70M was the military and police variant as only it was able to accept the shoulder stock. The VP70Z was the semi-automatic only version marketed to the civilians.
![Evil Evil](http://www.imfdb.org/images/thumb/2/29/RE1_samuraiedge.jpg/500px-RE1_samuraiedge.jpg)
The VP70 was only capable of firing in 3 round burst when the said shoulder stock was attached to the pistol. The selector switch still allowed the pistol to fire in semi-auto or 3 round burst. The burst feature was found to be very inaccurate and very quickly emptied magazines. Hit probability of the intended target was very low, and collateral damage was maximized. The VP70 beat the Glock pistols to the market by about 15 years, and are often overlooked as being the trail blazers they actually were. The VP70 was honestly ahead of it's time, as most police units and military units still issued revolvers. Civilian sales were also weak as auto loaders still hadn't really caught on back then. The gun was discontinued sometime around the mid 1970's.
This pistol suffered from some serious draw backs as well. A heel magazine release (or European Style) that was an ergonomic nightmare, a cross bolt safety, horrible sights, and a horrendous trigger didn't help the pistol by any means. The trigger was approximately 18 pounds, and had no real clean break at all. That's worse than most DA triggers, so I have no idea what HK was thinking when they decided to make the trigger that shitty. The gun is fugly, and nothing I would want to trust my life to, especially in a zombie outbreak.
In game, the pistol is underloaded with 12 rounds in a magazine as opposed to the 18 round capacity. The magazines had no reliability issues I've found when researching this to suggest the guns could only be loaded to 12 rounds. It's correct in the fact that it was indeed non-standard. The VP70 saw very little adoption by police agencies. In game, it can be customized with the stock to enable 3 round burst, which fires way too slowly compared to the real life counter part. It also can be fitted with a muzzle device, which never existed, and the 24 round extended magazine which also never existed. Why I found the gun parts cool in the game, I did scratch some dandruff and dead skin off my scalp as to why they didn't just allow the 18 rounds to be loaded into the magazine.
The VP70 was ultimately a failure, but also opened the pathway to a whole host of pistols that are common place today. It will forever live in obscurity, overshadowed by the popularity of it's Austrian cousin and successor, the Glock. As to why Leon decided to take this into Raccoon city, I can only speculate that he has not yet received his standard issue pistol. It also must have been some gun his dad bought on a whim back in the 70's or he won it over a couple games of drunken bowling behind the chicken shack. Are there worse guns out there that Leon could have taken? Sure, but I don't think Hi-Points and Kel-Tecs were really around back in 1998.
Remington 870 (W870)
The iconic American made 12 gauge pump action shotgun. The staple of countless zombie movies and games for mowing down waves of zombies. This shotgun has been in production since the 1950 and quickly was adopted over the country and the world for police and military applications. It features an easy takedown, easy to maintain, and a high degree of reliability and durability. Well, until recently. Recent production 870's have taken a huge left turn in quality in which they've yet to recover. In an effort to cut cost and maximize profits, Remington has cut corner after corner in their firearms production, and the 870 received its fair share of cheap parts that often times break, and fail. This is one of many many reasons why Remington is in debt, surpassing the debt of the United Nations.
The 870 is sold in many variants, many of which can be customized to fit the end user. You may go for a more hunting geared 870, or a more tactical variant for police and military work. Most come standard with a 4 round magazine tube, and a +1 in the chamber. In game, the first version comes with a 3 round tube and pistol grip. This would suck, as sending all the recoil back straight into the wrist of the shooter would not only hurt like hell, but you really don't want to shoot it again either. Pistols grips were quickly replaced by full stocks, or in conjunction with a stock to soften the recoil going into the shooter's wrist.
In game you can find the extended barrel and magazine tube, which realistically increases the pattern tightness, and capacity. This allows you to throw 8 rounds of buckshot at these walking turds before having to reload. Also the longer barrel will help keep the pattern tighter over longer distances, and I'm guessing it's a smooth bore barrel and does not use chokes. Chokes can help increase or decrease the spread of the shot depending on your intended use. For zombies, lickers, and my ex-wife, smooth bore is the way to go.
Later on you also find a shoulder stock which allows the gun to be fired faster as it minimizes recoil. Good on Capcom for figuring that one out. The upgraded 870 will probably be in your inventory into the end game as it's just so reliable and packs one hell of a punch. I can't say that there should have been a different shotgun in the game, as this is one of the most popular police shotguns ever made, still to this day. Grabbing this gun is well worth the effort, and if you can find a police trade in 870 at your local gun shop, buy it up. It'll last you forever, provided it isn't from recent years.
Desert Eagle Mark XIX (Lighting Hawk)
The Magnum Research/IMI Desert Eagle is well known as it's one of the most prolific video game and movie guns ever put out there. This is also simply known as a magnum to mouth breathers, or the Agent Smith Gun to that weird trench coat wearing skid that loiters around circle K all day. This hand cannon was produced to send magnum caliber pistol rounds downrange in a semi-automatic fashion as opposed to the old school wheel gun. Chambered in .357 magnum, .44 magnum, and .50AE (action express), this gun is actually gas operated instead of the traditional blow-back operation of smaller handgun calibers. This aids in the cycling and extraction of the casings as revolver cartridges aren't rimmed for extraction by semi-auto pistols.
The exact purpose of the pistol is beguiling to me, as I find it's only practical use is to show off how irresponsible you are with money, or just how belligerent you can be at the gun range. These guns also suffer from some cycling and feeding issues, so reliability is still an issue. Also, .50AE ammo is pretty hard to find and almost exclusive to this gun. There's no practical police or military purpose for this gun, except you know....shooting bioweapons. If there's one thing Resident Evil has taught me over the years, it's that any grotesque mutation can be killed with enough magnum ammo. Or a rocket.
The in game gun can be customized with a red dot sight and an extended barrel and slide assembly. Evidently the Desert Eagle just wasn't menacing enough in it's regular configuration, someone went through the trouble of hiding the slide and barrel just so you can find it buried under the police station later on, WITH the STARS badge because evidently only STARS could know about the secret passage under the statue to escape the police station but NO other officer could. /end rant. Anyways, the gun packs enough punch to down an Elephant, or a junkie on PCP. But would I ever use one? God no. Well, not unless some asshole scientist gets all mutated and deformed with an eyeball on his right arm. Then, this is the first fucking thing I'm grabbing.
Claire
Smith and Wesson Bodyguard (SLS-60)
From what I'm able to tell, this is a S&W model 649, but I'm not certain due to the exposed hammer. Anyways, this revolver to my knowledge was never produced in 9mm, only .38 Special. Big error aside, this gun makes perfect sense to me as the type of gun a college girl would be carrying. Small airweight revolvers are loved by police and concealed carriers due to how small and light they are to carry around. Police love them as backup guns, and I carry mine personally when I need to just run quickly to the quickie mart or I want to take the dog for a walk. Light and reliable. The .38 is pretty underpowered though, so you'll most likely dump the entire 5 shot cylinder into an assailant, but that should make them think twice or 3 times about coming after you. Unless of course, it's a zombie. Or a zombie dog. Or a licker.
The speed loader found early on is one of the best things you can add to this gun. It greatly reduces your reload time. However the fact that Claire is able to retain one speed loader for every reload is just astounding. I usually toss mine to the ground after I reload and pick it up later. I did laugh pretty damn hard though when you find the upgrade frame, which isn't a frame. It's a cylinder, barrel, and grip. This is to allow the gun to shoot the high pressure rounds. So basically the way I see it, is the gun was chambered for only standard pressure .38 (or 9mm in the game) ammo, but this upgrade wrongly rates it to handle what I would guess is +P ammunition. (+P and +P+ ammo is typically used for self defense rounds such as hollow points, meaning higher pressure to help give the bullets more velocity and help with hollow point expansion.) The actual frame is never replaced, so again, LOL. Seriously Capcom, figure it out. Hire me to be a gun consultant.
After upgrading the barrel, grip, and cylinder, (errrr.....frame) you can now use the higher powered ammo which seems to hit with the same force as Leon's Desert Eagle. Well worth the upgrade even though the high powered ammo is pretty rare. Makes boss fights a breeze.
You can bet 3 donuts and a lap dance that if the zombie apocalypse happens, I'll have my 5 shot revolver strapped to my ankle as a backup gun. I like to keep it handy. For close encounters. (I guess that should have went to the shotgun but you get my point.)
Browning Hi-Power Mark III (JMB3 Hp3)
Mid-way through the game, Claire is able to obtain the standard issue RPD handgun. The famous father of the wonder nine pistols, the Browning Hi-Power. This was developed and finished in 1935 as an updated platform of John Moses Browning's 1911 pistol. It was chambered in the popular 9mm Luger, and featured a 13 round double stack magazine. This pistol is iconic, seeing widespread use all over the world. The Canadian JTF2 still uses this pistol, and there are a lot still in service with the British military, including the SAS. The Hi-Power is a soft shooting, accurate pistol that requires little training to shoot well. It makes sense this is the RPD standard issue handgun. Parts would have been everywhere for this gun in 1998, as well as magazines.
Claire is able to find a 26 round extended magazine for the pistol. To my knowledge, these never existed, so some ambitious Police officer decided to take the base plate off one magazine, weld the bodies together and extend the spring to make this ghetto stick work. Mo'bullets is always a good thing. But the magazine sticks out on this thing like a boner in a Jr High students sweatpants in gym class as he's watching the girls play volleyball.
I decided to keep this and the upgraded revolver throughout the game. This was great for rapidly throwing lead at zombies with the extendo-mag. The laser sight was also a nice touch, you know that whole RE4 throwback. Overall, these guns are pretty solid. Simple and reliable.
There has been a recent resurgence in the Hi-Power as there are a number of manufacturers making clones of these pistols. Since FNH has stopped producing the Hi-Power, demand went up, newer and younger shooters wanted the Hi-Power but didn't want to pay the extortionate prices of private owners, and they didn't want used, beat up service pistols that had been shot to death. I'm not saying it's a gun worth buying, but it's worth shooting if you're given the chance. It was rumored in the lore of resident Evil that the RPD was debating on replacing the Hi-Power with the VP70 because the magazine capacity of 13 versus 18 rounds. With the reports of the murders around the time of the mansion incident, the Police became increasingly worried about getting into gunfights and wanted guns with a bigger magazine.
Ingram MAC-11 (MQ 11)
Claire is able to obtain this SMG in the STARS armory late in the game. The MAC-11 is chambered in the underwhelming .380ACP (9x17mm, 9mm Short). It features a 24 round magazine, and a high rate of fire. This is another one of those what the fuck guns to me in this game. The MAC-10 and MAC-11 were rarely used because the rate of fire was so high, and accuracy was so poor, you ended up hitting everything except what you aimed at. Pair that with an underperforming, unsatisfactory cartridge like the .380 and you've got a worthless piece of hardware. Usually when something is under-performing and unsatisfactory you can give it a little blue pill to rectify that situation. This is simply not the case with the MAC-11. Unfortunate.
It can be customized with a suppressor and an extended magazine which holds an impressive 50 rounds. Again, this is not realistic. A 50 round stick magazine would be very...John Holmes in size. The suppressor is a cool addition although it doesn't really do anything except quiet the gun down. I dumped this gun in the item box after finding out how worthless it was. Just like in real life!
M79 (GM79)
The Terminator 2 thud gun. This is going to bail your ass out of some sticky situations. Police and Military have been using the single shot, breech loaded grenade launcher since the 1960's for lethal and not so lethal applications. Police go more tear gas, military goes more boom with their ordinance selection. The gun is capable of shooting napalm loaded rounds to burn everything like a California wildfire, or acid rounds which have more of a water balloon from a slingshot effect. Stick to the flame rounds, they kick ass. This can be upgraded with a stock to make it shoot a little flatter, but it really isn't necessary given the close proximity of enemies in the game.
Hunk
Heckler & Koch USP (MUP)
The HK USP was designed in the 1980's and released in the 1990's as a new combat pistol. It was first developed around the up and coming .40S&W cartridge which was peaking the interest of law enforcement agencies all over the United States. Following the Miami Dade FBI shootout in 1986, police wanted to move away from service revolvers and 9mm to a more powerful cartridge and automatic pistols. Most guns were the 9mm versions beefed up to accommodate the more power and higher pressure .40 cartridge, but this usually ended up in catastrophic failures. The frames and slides couldn't handle the higher pressure and ended up destroying the guns. HK decided to build the USP specifically around the cartridge, and didn't release the 9mm and .45 versions until later years.
Hunk packs the 9mm USP, which is a polymer framed, hammer fired DA/SA (Double Action, Single Action) gun. It contains a 15+1 capacity standard and extended magazines do exist for the USP. It also was the first gun to feature an accessory rail (although it's proprietary to HK) to mount lights and lasers. The USP set the standard for what we have now come to expect from service pistols. Built to withstand high round counts, parts and the guns themselves seem to last forever. Very popular with police and Special Forces worldwide. It's no shock that the U.S.S would arm it's special forces with high quality pistols, as they can also afford the hefty price tag that comes with it. This is easily a top contender for a pistol to see you through a zombie outbreak.
Heckler & Koch MP5A3 (LE5)
Hunk is also armed with a wrongly chambered MP5A3 (again, chambered in .380ACP). The MP5 was never factory chambered for this cartridge as it's vastly inferior to the 9mm Luger cartridge. It is loaded with a non existent 32 round magazine for the non existent .380ACP MP5.
The MP5 is known still as the King of Submachine Guns. It's used all over the world by police and military, special forces, you name it. It's super robust, accurate, and super reliable. It's loved by all who use it. It's prolific. Iconic. Everybody knows the MP5, even if they aren't gun people. Movies like Die Hard, Predator, Terminator 2 feature the MP5 heavily. It's dialed into a perfect ROF on fully automatic that makes it very controllable and very accurate. Again, it makes sense that this was the U.S.S. issue for a primary weapon. Back in 1998, the MP5 was everywhere. This is really before SBR's became the go to for special forces and SWAT. They had a hard time getting suppressed AR's like M4's and such to work reliably, so SMG's were still preferred for CQB work.
If given the chance, make sure you shoot an MP5 or one of the million variants. They are sure to put a smile on your face and a tingling in your pants.
Sub Weapons
Frag Grenade
Pull the pin, toss it, it goes boom. The fact that these are just laying around in a police station and a sewer makes me wonder about the compliance with NFA and BATFE regulations in Raccoon City. I can totally understand military and U.S.S having these but not police. Police don't need this kind of ordinance, as it no way helps them with a hostage situation. I also find it amazing that you cannot frag yourself in game. You know, blast radius just seems to always miss your characters hitbox. These seem to be both overpowered and underpowered at the same time. Either it kills a bunch of shit all at once, or it does literally nothing. Using it to get out of being bitten is a waste, as it only kills that one zombie when it goes off. Such a waste of a grenade and a bullet.
Flashbang
This is an awesome sub weapon and I'm glad it was in the game. This makes total sense as police SWAT teams often use these for entry. Designed to disorient the target, it is super duper loud, and super duper bright. It overwhelms your senses and hurts your ears and eyes more than a Nickelback concert. It's not uncommon that these will burst ear drums causing bleeding, and you'll be blinded from the light and disoriented usually long enough for the police to come in and shoot you or arrest you. I love that these can stun and distract lickers. However, I wish it would cause the licker's to run off and flee as it would really damage their sensitive hearing. So maybe this can be addressed in a future installment. You can never have enough Flashbang's in your inventory. Great for getting past a horde of zombies, and also for getting the uninvited teenage delinquent out of your daughter's bedroom after curfew.
In conclusion, the weapons list for the game mostly fits. It's 1998, midwest America. This would be the type of hardware expected to be found in a city the size of Raccoon. I know I know, I skipped Ada's little pocket rocket, the spark shot and flame thrower. I didn't really see the need to go on about these as they aren't real, and for Ada's Mauser HSc pistol, I could care less about her or her little gizmo and gun. Hope you liked the write up. If it goes over well, I'd be happy to criticize, I mean critique other games in the Resident Evil universe.
Resident Evil 2 | |
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Developer(s) | Capcom R&D Division 1 |
Publisher(s) | Capcom |
Director(s) | |
Producer(s) |
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Designer(s) | Hidehiro Goda |
Programmer(s) | Masatoshi Fukazawa |
Artist(s) | |
Composer(s) |
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Series | Resident Evil |
Platform(s) | |
Release | January 25, 2019 |
Genre(s) | Survival horror |
Mode(s) | Single-player |
Resident Evil 2[a] is a survival horror game developed and published by Capcom. Players control police officer Leon S. Kennedy and college student Claire Redfield as they attempt to escape from Raccoon City during a zombie apocalypse. It is a remake of the 1998 game Resident Evil 2.
Capcom first expressed interest in making a remake of Resident Evil 2 in 2002, following a successful release of the remake of the first Resident Evil, but production never started since series creator Shinji Mikami did not want to divert development away from Resident Evil 4. In August 2015, Capcom announced that the remake was in development, and the first trailer and gameplay footage was revealed during E3 2018. The game was released worldwide for PlayStation 4, Windows, and Xbox One on January 25, 2019. It was acclaimed by critics, with praise directed at its presentation, gameplay, and faithfulness to the original. By March 2019, the game had sold over 4.2million copies.
- 2Plot
- 4Reception
Gameplay[edit]
Resident Evil 2 is a remake of the 1998 game Resident Evil 2 released for the PlayStation. Unlike the original, which uses tank controls and fixed camera angles, the remake features 'over-the-shoulder' third-person shooter gameplay similar to Resident Evil 4.[1]
Additionally, the standard difficulty mode allows players to save as often as they'd like inside safe rooms. If the player chooses to play on 'Hardcore' difficulty, players will be required to collect and use a finite number of 'ink ribbons' to save the game's progress, much like in the original game.
As with the original game, the remake of Resident Evil 2 offers the option to play through the main campaign with one of two protagonists, the rookie cop Leon S. Kennedy or the college student Claire Redfield. Depending on the player's choice, the main story will be experienced with variations in subplots, accessible areas, and obtainable items.
Similar to the 'Scenario B' feature of the original game, beating the main campaign for the first time unlocks the option to play through a '2nd Run' as the other protagonist. 2nd Run is a variation of the main campaign that adds additional content to frame the second playthrough as occurring concurrently with the first playthrough. For example, the protagonist in 2nd Run will enter the police station from a different entrance and find several doors already unlocked by the protagonist from the first playthrough. Completing 2nd Run is also required to experience the true ending of the main campaign.
Plot[edit]
Two months after Resident Evil, most of Raccoon City citizens have been turned into zombies by a leak of Umbrella's T-Virus.[2][3] At a gas station outside town, rookie police officer Leon S. Kennedy meets college student Claire Redfield, who is looking for her brother Chris.
After being separated in Raccoon City, Leon and Claire agree to meet up at the Raccoon police department. The building is infested by zombies, and other monsters including the T-00,[b] or 'Tyrant', dispatched to hunt down and kill any survivors. The creatures and various obstacles prevent Leon and Claire from actually reuniting as they are forced to find a way to escape Raccoon City.
Claire scenario[edit]
Claire learns Chris left on vacation and rescues young Sherry Birkin from a monster. Corrupt police chief Irons, abducts Sherry and locks her in the orphanage. He later calls Claire to trade a pendant Sherry dropped in exchange for her. Sherry tries to escape on her own, but the monster return and kills Irons. Claire and Sherry are cornered by Mr. X, who is killed by the monster stalking Sherry; as a result, their elevator crashes and knocks Claire out.
She is awoken by Annette, Sherry's mother. Annette reveals the monster is William, her husband. The Birkins developed the G-Virus for Umbrella; however, William planned to sell it to the U.S. military. Umbrella sent commandos to confiscate his work; William injected himself with the G-Virus and attacked, shattering vials of the T-virus, contaminating the sewer system. Now a mindless mutating beast, William is trying to infect Sherry to spread the virus.
Claire finds Sherry locked away in a vault by Annette; however, Sherry falls ill. Annette realizes William already infected Sherry and has Claire bring Sherry to the Umbrella lab, where a vaccine is stored.
Once there, Claire uses Sherry's pendant to unlock the vaccine, but William attacks. Claire sends Annette to administer the vaccine while she defeats William. Afterward, Claire reunites with Anette, who has managed to cure Sherry before dying from internal injuries. The facility inacts a self-destruct protocol, and Claire and Sherry make their way to an evacuation train. Along the way, Claire discovers Leon is also there. After initiating the train's launch, William reappears, forcing Claire to defeat him again.
Leon scenario[edit]
Leon is saved from an infected dog by FBI agent Ada Wong. They find reporter Ben Bertolucci in the holding cells; imprisoned by Irons for investigating Umbrella. As Ben explains, Mr.X kills him. Leon is grabbed by Mr.X, but is saved again by Ada. Leon convinces Ada to let him help retrieve a G-Virus sample to prove Umbrella's corruption.
In the sewers, Annette Birkin shoots at Ada; Leon takes the bullet and passes out. Ada pursues Annette, but is knocked into a trash compactor. Leon rescues her, and they descend to Umbrella's lab in a cable car, where Ada kisses Leon.
Ada, injured, entrusts Leon to obtain the G sample. In Birkin's lab, Leon obtains a sample, but is attacked by William. Annette tries to kill him, but is mortally wounded. Leon defeats William and tends to Annette, who warns Ada is a mercenary who will sell the virus to the highest bidder.
Leon confronts Ada as the lab's self-destruct protocol begins. Annette shoots Ada and dies. Ada falls off the bridge; Leon catches her, letting the virus sample fall into the abyss. Leon loses his grip and Ada falls.
Leon is ambushed by Mr.X; Ada, having survived the fall, tosses a rocket launcher to him, which Leon uses to destroy Mr.X. Leon jumps onto the train, reuniting with Claire and Sherry.
Ending[edit]
Claire, Leon and Sherry are attacked by William, who has mutated again. Leon and Claire decouple the train, leaving William to perish in the lab explosion. Leon, Claire and Sherry vow to continue the fight against Umbrella.
Development[edit]
The original Resident Evil 2 was released for the PlayStation in 1998. Following the release of the 2002 remake of the first Resident Evil for the GameCube,[4][5][6] Capcom considered a similar remake of Resident Evil 2, but series creator Shinji Mikami did not want to divert development away from Resident Evil 4.[7] In August 2015, Capcom announced that the remake was in development.[8] No further details were released until E3 2018, when Capcom revealed a trailer and gameplay footage.[9][10]Hideki Kamiya, director of the original Resident Evil 2, said that he had pushed Capcom to create the remake for years.[11] Producer Yoshiaki Hirabayashi said the team was striving to capture the spirit of the original game, and that the team incorporated feedback received about Resident Evil 6, a game he also produced.[12]
To meet modern expectations, the team attempted to make the remake more realistic; for example, Leon no longer wears large shoulder pads, which were added to distinguish his original, low-polygon model. Though they strove to make a 'modern, accessible' game, they focused on horror over action, hoping to preserve a claustrophobic feel.[13] The game uses the RE Engine, the same game engine used for Resident Evil 7: Biohazard, which allowed for Capcom to modernize the gameplay.[14] Producer Tsuyoshi Kanda acknowledged the difficulty of making zombies seem scary and threatening, as they had became ubiquitous in entertainment media since the release of the original Resident Evil in 1996.[13] By removing the fixed camera angles, the team had to use different ways to conceal enemies, using elements such as room layout, lighting, and smoke.[13] The new camera system also affected the sound design, as it no longer made sense for sound to come from a fixed source.[13] The faces of several character models are based on scans of real people. Leon S. Kennedy is based on model Eduard Badaluta, Claire Redfield is based on model Jordan McEwen, and Marvin Branagh is based on music producer Patrick Levar.[15]
Resident Evil 2 was released on PlayStation 4, Xbox One and Windows worldwide on January 25, 2019.[14] The game supports enhancements on the PlayStation 4 Pro and Xbox One X, offering either 4K resolution or 60 frames per second.[16] A demo known as the 1-Shot Demo was released on January 11, 2019. It ends after 30 minutes and does not allow repeat playthroughs.[17][18] A downloadable content game mode, known as Ghost Survivors, was released on February 15, 2019.[19][20]
Reception[edit]
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Following its E3 2018 showing, Resident Evil 2 won the 'Best of Show' award at the 2018 Game Critics Awards.[35] The 1-Shot Demo received over 4.7million downloads worldwide.[36]
Resident Evil 2 received 'universal acclaim' for the PlayStation 4 and Xbox One versions, and 'generally favorable reviews' for the PC according to review aggregatorMetacritic.[21][22][23]
![Imfdb resident evil 2 2019 Imfdb resident evil 2 2019](http://www.imfdb.org/images/thumb/8/8a/RE2_DE10in.jpg/400px-RE2_DE10in.jpg)
Game Informer said that 'Resident Evil 2 not only looks great, it plays well, and it forces you into a series of dark encounters that are a total rush.'[27]The Guardian wrote that it was 'a reminder of how beautifully crafted survival horror games were in their heyday.'[34]The Daily Telegraph described it as a 'thrilling return to the legacy of the 1998 original'.[32]
IGN originally gave the game an 8.8 in their review, only to increase it to a 9.0 after being made aware of the unlockable second playthrough that presents the story from another point of view. They stated in their review that 'Capcom did a fantastic job of resurrecting all the best parts of the classic Resident Evil 2 and making it look, sound, and play like a 2019 game.'[37]
Destructoid called it 'A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage.'[24]Eurogamer described it as 'a masterly reimagining of a modern classic'.[38]Polygon said Resident Evil 2 showcases 'the very best of survival horror',[39] while Kotaku also gave it similar praise, saying it 'provides some of the best moments in the franchise'.[40]GameSpot said that with Resident Evil 2, 'the classic survival horror franchise embraces its past in a new, exciting way'.[29]
Sales[edit]
The game shipped threemillion copies worldwide in its first week of sales, rising to four million within a month with over one million on PC.[36][41][42][43] It became Capcom's second biggest launch on Steam after Monster Hunter: World from 2018.[44]Resident Evil 2 debuted at number two on the Japanese charts with 252,848 retail sales, after Kingdom Hearts III.[45][46] As of March, the game was still among the top 20 best selling video games in Japan with more than 352,000 sold copies.[47]Resident Evil 2 also topped the UK charts, becoming Capcom's biggest UK launch since Resident Evil 7: Biohazard (2017) in physical retail sale, and was the UK's best-selling game in January 2019, despite being available for only two days.[48] By March 2019, the game had sold over 4.2million copies worldwide.[49]
Notes[edit]
- ^Known in Japan as Biohazard RE:2 (Japanese: バイオハザード RE:2Hepburn: Baiohazādo Āru Ī Tsū) and commonly referred to as Resident Evil 2 Remake to differentiate from the original.
- ^Commonly referred to as 'Mr. X'.
References[edit]
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External links[edit]
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